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Postdoctoral Research Scientist, 3D Reconstruction (PhD University Grad)


Headquarters: Redmond, WA

(Redmond, WA)

Careers at Oculus
Part of Facebook
You have expertise in 3D reconstruction with a deep C++ skillset and a passion for rapidly prototyping systems to prove out your ideas. At Oculus Research, you'll lead cutting-edge research projects that redefine the state-of-the-art in 3D reconstruction and its applications in Augmented Reality (AR) and Artificial Intelligence (AI). Within the Oculus Research Surreal Vision team, the aim of this role focuses on tackling the most challenging problems in 3D reconstruction today, devising novel solutions and exploiting the advantages of custom hardware platforms and modern machine learning (ML) techniques. The role requires a PhD in 3D reconstruction, computer vision or a related field with a strong background in optimization, modeling, analysis, and system building.

Investigate the development of new techniques to solve some of 3D reconstruction's hardest problems.
Work across the full stack and harness the power of custom hardware developments.
Interact with other teams to integrate practical solutions into prototype AR and AI platforms.
Minimum Qualifications

Currently has or is in the process of obtaining a PhD degree or completing a postdoctoral assignment in the field of Computer Vision, SLAM, 3D reconstruction or similar.
3+ years experience in C++
Interpersonal skills: cross-group and cross-culture collaboration
Demonstrated software engineering experience via an internship, coding competition, or used contributions in open source repositories (e.g. GitHub)
Proven track record of achieving results as demonstrated by grants, fellowships, patents, as well as first-authored publications at workshops, conferences and journals such as CVPR, ECCV/ICCV, SIGGRAPH, RSS, IJRR, ICRA, 3DV
Ability to obtain work authorization in the United States beginning in 2018
Must be available to start employment on or after January 1, 2018
Preferred Qualifications

3+ years experience in GPGPU (CUDA, OpenCL)
Experience with hand rolling optimization routines (e.g. without relying on Ceres)